Protagonist
Jax Hale
Discharged from the UED with two things: a ship, and the AI he refused to hand back.
Cinematic sci-fi action RPG
Fast ranged combat, deep progression and story-driven exploration across a fractured far-future humanity — hunted by something that has done this before.
Gameplay trailer
Real-time lighting, VFX and cinematic sequencing — captured from the game, not a pre-rendered cut.
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Characters
One commander, one AI, and whoever is still willing to stand next to them.
The crew
— lineup art pending —
Protagonist
Discharged from the UED with two things: a ship, and the AI he refused to hand back.
Protagonist
Same commander, same story. Your choice of who wears the suit.
AI companion
Seventeen years inside his suit as a voice and a scan. Until she isn't.
Companion
Refused an order and got a cage for it. Jax is the one who opens it.
Kyra Vale
— art pending —
Dr. Syris
— art pending —
Combat
The loot, builds and replayability of an action RPG, driven by highly animated ranged combat — closer to a cinematic action game than traditional static isometric shooting.
Progression
Specialise into SMGs, rifles, shotguns and heavy weapons. Weapon choice reshapes abilities, movement and combat rhythm — not just the damage numbers.
Companion
Aura is built into the suit and present through exploration, combat and story. Dialogue, tactical information, humour and conflict happen naturally while you stay in control.
Worlds
Ruined spacecraft, asteroid civilisations, frozen worlds and ancient megastructures — handcrafted, and held together by one story.
Sector · Asteroid
Deep space
Unsurveyed
Ashara
Origin unknown
Adrift
Kryos · the frozen world
— art pending —
First contact
They are still down there. So is whatever answered.
Gallery






Coming to PC
Wishlisting is the single biggest thing you can do for a solo-built game — it tells Steam the game is worth showing to other players.